After 4 months of casual playing, I just finished obtaining every single platinum medal in downhill sections, and one in downhill full route, with 23 first places on leaderboards (SWAT has impossible scores), so I thought it'd be good to describe one more time my experience at this point.
The roads winter-second and desert-second were easily the hardest to me : The winter one, because of high speed and precise control requirements, and the desert one... because it's a hecking truck lmao
The truck seems way too hard at first, but by playing with other types still help getting familiar with the physics, giving an easier time on truck once mastered.
About all the platinums I got at this point... it honestly didn't feel extremely hard, the most important being to analyze each road and spot where to drift, and where not to. The rest is just optimisation.
I remember I started the game by hardly getting bronze on most maps, then silver when I controlled the cars a bit better. I began hitting golds when I started studying the best strategies to handle my cars, then since recently, got most of my platinums by really optimizing my races.
I think the platinum full route I got (1-1-3) didn't require as much perfection as sections... but it's a solid 5 minutes during which I have to stay focused on each incoming turn.
Even after 4 months, I still enjoy the game as much as day 1. It's definitely a great source of challenge and fun, and it's really sad for it to be quite hidden in the depths of itch.io (especially since leaderboards are quite empty).
I hope many other players will experience the happiness to get their first platinum medal, and maybe their first top 1 on leaderboards :D
After quite some time (and a couple breaks), I notice the level required for new cars comes seem quite slow : I see I started ~4 months ago, have 10 platinums, 24 golds and 1 world best (didn't do much on no-drift), and I'm lvl34... Still a very long way to that lvl95 car haha
Although at the end, it completely doesn't matter since every skin has the same performances and it's even fun to see that I could still unlock stuff after months of playing
Here's my feedback after 2 weeks on this game, casual but sometimes have 1-2 hours sessions [TIPS FOR BEGINNERS AT THE END] : I managed to get top time in [Uphill-3-2-A], starting to get the hang of it :D
-Nowhere near boredom : The game offers plenty of cars, and there are "technically" 72 different tracks
-The xp is quite long to get : At some point, I can keep restarting the tracks as soon as I damage my car or miss a drift, which means I can easily spend more than 30 minutes without reaching the end. Plus, the different cars are only cosmetics... Maybe it would be fun to give different stats to each car, and make a different leaderboard category for each of them?
-Unfortunately, there's quite few competition, as many leaderboards don't have much more than 10 players registered... Although there're always really clean high scores, often by goats like Hima or Swat.
Tips for beginners :
-Downhill / first world / first road [D-1-1] feels really hard ; Toreno isn't the easiest to handle and nasty turns don't help. Seeing my platinum medals, I'd suggest starting with Uphill / first world / first road [U-1-1]. FCD is less sensitive, which allows better control to learn the physics for newcomers. U-3-2 also seemed to be especialy easier to me.
-My personal tier list of types, from easiest to hardest : FCD - Toreno - Muscle - Carscherra - Kenernbilt[Truck]. The non-driftable types are all harder imo, as they leave you no choice but to manage speed with an extreme precision to take turns.
-My best key to get a high score is to spot turns where I don't need to drift. There are quite many, and even though it's harder to achieve, sticking on the track when possible is a must for high score.
-Pressing left/right doesn't instantly turn the car : It "slowly" turns the wheel, which means turning to max left can require to press [left] for ~1 second. This means it's often required to start steering as early as possible
-Since drifting eats up speed, I use to start steering as soon as possible (so I already get partially engaged into the turn), then hitting the brake as late as possible.
-To take a turn that necessites drifting, I approach it at large as possible, and when I'm in, I try to keep my bumper as close as possible to the interior barrier to optimize the turn.
I saw many comments talking about terrible controls and huge slowdown when hitting walls, but I'd say this is why I love this game so much.
I had to take the time to understand the physics [The video really helped], smashed walls again, again and again, but when I started to understand, it was really easier to pass every type of turn. Since the game is quite difficult, it's so rewarding when you make a precise drift, and what a joy when you make it until the end without a major crash!
For a free racing game, there's a neat amount of content : Plenty of tracks, plenty of vehicles, and even xp system. Put that with such hard-to-master gameplay and you got quite some time of content!
The thing is, one could still not be able to handle its car after an hour of practice, which could make many players uninstall. As fun as it is to play, if one isn't patient enough [which is quite common nowadays], it will just drop the game off because too hard...
...And that would explain why I'm already ~30 in leaderboard with bronze medal on first tracks
I'm also very happy that the graphics are that simple. It gives a fun retro style, but more importantly, it runs flawlessly on weaker computers like mine.
I hope the many negative comments didn't affect the game too much... Definitely worth to play for someone who don't fear to spend some time to learn the physics.
EDIT : To anyone who thinks drifting is hard, it's really easy compared to "nodrift" cars. In drift stages, at least, the difficulty is to keep the car on track with max speed, so drifting well is already enough to get a good score... but in no drift, as the car is stuck on the road, getting medals requires managing the speed with an extreme precision that's way harder than simply drifting.
Hi, I've recorded a video about the game and wanted to share some feedback about it that hopefully helps with the development of the game :)
-Visually the game is pretty good and feels quite well to play it and to watch it.
-Controls could be improved as the car sometimes feels difficult to control especially at the beginning.
-I noticed that when you crash into a wall the car sticks to it and it's quite hard to move it from there without having to totally break.
-Ghost cars are too good, maybe adding some slower ghost cars could make new players get into the game easily.
-Drifting sometimes felt quite brutal and fun, I really love when you achieve to control the car and make some good turns with precission.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Thanks for the feedback and sharing the game with others on YouTube. We will take your opinion into consideration. If you want to see how the game works you can watch the tutorial on our YouTube channel (it's for mobile version but also suitable for PC):
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Upload here in .apk. The Playstore version of your game isn't available for my device which is a moto g825G
To sign up what birth date format is it
it's 2006/8/5
Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically buy games from itch.io to avoid that.
After 4 months of casual playing, I just finished obtaining every single platinum medal in downhill sections, and one in downhill full route, with 23 first places on leaderboards (SWAT has impossible scores), so I thought it'd be good to describe one more time my experience at this point.
The roads winter-second and desert-second were easily the hardest to me : The winter one, because of high speed and precise control requirements, and the desert one... because it's a hecking truck lmao
The truck seems way too hard at first, but by playing with other types still help getting familiar with the physics, giving an easier time on truck once mastered.
About all the platinums I got at this point... it honestly didn't feel extremely hard, the most important being to analyze each road and spot where to drift, and where not to. The rest is just optimisation.
I remember I started the game by hardly getting bronze on most maps, then silver when I controlled the cars a bit better. I began hitting golds when I started studying the best strategies to handle my cars, then since recently, got most of my platinums by really optimizing my races.
I think the platinum full route I got (1-1-3) didn't require as much perfection as sections... but it's a solid 5 minutes during which I have to stay focused on each incoming turn.
Even after 4 months, I still enjoy the game as much as day 1. It's definitely a great source of challenge and fun, and it's really sad for it to be quite hidden in the depths of itch.io (especially since leaderboards are quite empty).
I hope many other players will experience the happiness to get their first platinum medal, and maybe their first top 1 on leaderboards :D
After quite some time (and a couple breaks), I notice the level required for new cars comes seem quite slow : I see I started ~4 months ago, have 10 platinums, 24 golds and 1 world best (didn't do much on no-drift), and I'm lvl34... Still a very long way to that lvl95 car haha
Although at the end, it completely doesn't matter since every skin has the same performances and it's even fun to see that I could still unlock stuff after months of playing
t5t5t5trtrrtrrtrt
Here's my feedback after 2 weeks on this game, casual but sometimes have 1-2 hours sessions [TIPS FOR BEGINNERS AT THE END] :
I managed to get top time in [Uphill-3-2-A], starting to get the hang of it :D
-Nowhere near boredom : The game offers plenty of cars, and there are "technically" 72 different tracks
-The xp is quite long to get : At some point, I can keep restarting the tracks as soon as I damage my car or miss a drift, which means I can easily spend more than 30 minutes without reaching the end. Plus, the different cars are only cosmetics... Maybe it would be fun to give different stats to each car, and make a different leaderboard category for each of them?
-Unfortunately, there's quite few competition, as many leaderboards don't have much more than 10 players registered... Although there're always really clean high scores, often by goats like Hima or Swat.
Tips for beginners :
-Downhill / first world / first road [D-1-1] feels really hard ; Toreno isn't the easiest to handle and nasty turns don't help. Seeing my platinum medals, I'd suggest starting with Uphill / first world / first road [U-1-1]. FCD is less sensitive, which allows better control to learn the physics for newcomers.
U-3-2 also seemed to be especialy easier to me.
-My personal tier list of types, from easiest to hardest : FCD - Toreno - Muscle - Carscherra - Kenernbilt[Truck]. The non-driftable types are all harder imo, as they leave you no choice but to manage speed with an extreme precision to take turns.
-My best key to get a high score is to spot turns where I don't need to drift. There are quite many, and even though it's harder to achieve, sticking on the track when possible is a must for high score.
-Pressing left/right doesn't instantly turn the car : It "slowly" turns the wheel, which means turning to max left can require to press [left] for ~1 second. This means it's often required to start steering as early as possible
-Since drifting eats up speed, I use to start steering as soon as possible (so I already get partially engaged into the turn), then hitting the brake as late as possible.
-To take a turn that necessites drifting, I approach it at large as possible, and when I'm in, I try to keep my bumper as close as possible to the interior barrier to optimize the turn.
I saw many comments talking about terrible controls and huge slowdown when hitting walls, but I'd say this is why I love this game so much.
I had to take the time to understand the physics [The video really helped], smashed walls again, again and again, but when I started to understand, it was really easier to pass every type of turn. Since the game is quite difficult, it's so rewarding when you make a precise drift, and what a joy when you make it until the end without a major crash!
For a free racing game, there's a neat amount of content : Plenty of tracks, plenty of vehicles, and even xp system. Put that with such hard-to-master gameplay and you got quite some time of content!
The thing is, one could still not be able to handle its car after an hour of practice, which could make many players uninstall. As fun as it is to play, if one isn't patient enough [which is quite common nowadays], it will just drop the game off because too hard...
...And that would explain why I'm already ~30 in leaderboard with bronze medal on first tracks
I'm also very happy that the graphics are that simple. It gives a fun retro style, but more importantly, it runs flawlessly on weaker computers like mine.
I hope the many negative comments didn't affect the game too much... Definitely worth to play for someone who don't fear to spend some time to learn the physics.
EDIT : To anyone who thinks drifting is hard, it's really easy compared to "nodrift" cars. In drift stages, at least, the difficulty is to keep the car on track with max speed, so drifting well is already enough to get a good score... but in no drift, as the car is stuck on the road, getting medals requires managing the speed with an extreme precision that's way harder than simply drifting.
doe it work with a wheel
32x bits?
thank you for the awesome game
Haven't tried it yet, but the screenshots look promising.
Hi, I've recorded a video about the game and wanted to share some feedback about it that hopefully helps with the development of the game :)
-Visually the game is pretty good and feels quite well to play it and to watch it.-Controls could be improved as the car sometimes feels difficult to control especially at the beginning.
-I noticed that when you crash into a wall the car sticks to it and it's quite hard to move it from there without having to totally break.
-Ghost cars are too good, maybe adding some slower ghost cars could make new players get into the game easily.
-Drifting sometimes felt quite brutal and fun, I really love when you achieve to control the car and make some good turns with precission.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Regards
Thanks for the feedback and sharing the game with others on YouTube. We will take your opinion into consideration. If you want to see how the game works you can watch the tutorial on our YouTube channel (it's for mobile version but also suitable for PC):
You are welcome :D, good luck with the development :)